Xbox games are set to receive substantial performance enhancements due to the AMD FSR 2.0 technology, an upgrade of technology for upscaling that’s now included within the Xbox GDK. This means that developers can begin applying FSR 2.0 for Xbox Series X|S and Xbox One games, AMD announced(opens in a new tab) in a blog post on its community site.
We’ve been aware of the boost in the works since March. Now that the technology is available in the Xbox game developer’s kit, we’re hoping it won’t take too long before we get it included in our launched games.
FSR (short for FidelityFX Super Resolution) 2.0 is used in a few PC games. Death loop and God of War are the first to adopt the new technology. But AMD’s announcement signifies that FSR 2.0 is not tied to the PC platform.
The above image showcases games that are currently (or are being planned for the future, too) have support for FSR 2.0 on PC. This, along with the many games compatible with FSR 1.0, means that AMD supports more than 110 games using its upscaling technology. Plus, there’s more because of 2.0’s integration on Xbox.
What games will be compatible with the FSR 2.0 on Xbox is still in the open. However, we do have some clues with this image. Ground as well as Microsoft Flight Simulator support FSR 2.0 on PC. Both games are exclusive console games on Xbox. It could mean that it’s the very first console game to include FSR 2.0 on consoles.
What enhancements does FSR 2.0 will it bring?
FSR is AMD’s technology for upscaling that was first introduced and was launched about a year ago. Games with FSR can boost resolution using an anti-aliasing technique that works in temporal time. Additionally, FSR can increase framerates in games that use FSR.
This can be accomplished through FSR without a significant impact on overall performance. This could be a lifesaver for those who cannot afford the most powerful gaming computers, or the most powerful consoles on the market yet would like to play games on high-performance settings.
Switching to a more effective anti-aliasing software FSR 2.0, has proven to be an improvement of a significant degree over the previous version. The transition from temporal to spatial anti-aliasing is also changing how FSR 2.0 examines the individual frames. It’s also more effective than FSR 1.0 in ensuring stability to frames with higher framerates.
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